PENGARUH PEMBELAJARAN PJBL BERBASIS STEAM TERHADAP HASIL BELAJAR SISWA DI SMA NEGERI 1 SAKTI

Rina Zahara, Hamdi Hamdi, Zakiah Zakiah

Abstrak


ABSTRACT

 

Based on the observation results of SMA Negeri 1 Sakti, it can be seen that most teachers use a learning model that is still conventional. This kind of learning makes classes passive, where students tend to only receive information from teachers without being actively involved in the contextual process of thinking, discussing or solving problems. This study used a non-equivalent control group design as part of a pseudo-experimental methodology to investigate how the use of STEAM-based Project-Based Learning (PJBL) can improve student learning outcomes.  All students at SMA Negeri 1 Sakti who were in class XI were involved in this research. In this study, samples were taken using the purposive sampling method. as many as 60 class XI students. While the control stage practices conventional learning, the experimental stage uses STEAM-based Project-Based Learning (PJBL). Learning outcome proficiency tests are used to collect data by implementing STEAM-based Project-Based Learning (PJBL). To obtain this research data, a research instrument was used in the form of test questions, which consisted of twenty-five multiple choice questions on learning outcomes abilities. Non-parametric Independent T-test was used to analyze the data with two averages. From the N-Gain score hypothesis test, a 2-way significance value < 0.05 was obtained, namely 0.000 from degrees of freedom 58, so it can be concluded that Ha was accepted. Thus, the hypothesis in this research is that Project-Based Learning (PJBL) is STEAM-based in improving learning outcomes better than conventional learning.

Keywords: Project-Based Learning (PJBL) , STEAM, Purposive sampling.


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Referensi


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