EFEKTIVITAS KONSELING KELOMPOK DENGAN TEKNIK SELF MANAGEMENT UNTUK MENGURANGI KECANDUAN GAME ONLINE PADA SISWA

Putri Fazillah, Teuku Fadhli, Muqarramah Fitri

Abstract


This study aims to determine whether the implementation of group counseling with self-management techniques is effective in reducing online game addiction of SMAN 1 Sakti students. The method used in this study is a quasi-experimental design with The Nonequivalent Control Group 3Design. The population in this study were 42 students. The sample was taken by purposive sampling technique with a sample of students of class XI IPA1 and XI IPA2. Data was collected by means of a questionnaire or questionnaire. The data was processed using SPSS version 20 for windows. The results showed that there was effectiveness in implementing group counseling with self-management techniques to reduce online game addiction in class XI Mipa 1 and XI Mipa 2 SMA Negeri 1 Sakti. This is evident from the posttest with the self-management technique tcount > t table, then -13.53 > 2.01, this minus sign means the direction is getting smaller or the area of H0 acceptance is on the left. Self-management techniques that are able to reduce (reduce) online game addiction in students. Then Ha is accepted and H0 is rejected. The independent sample-t test showed that there was a difference between the experimental and control classes. This difference can be in the form of the effectiveness of self-management counseling techniques in reducing online game addiction in students at SMA Negeri 1 Sakti.

Keywords: Group Counseling Services_Self Management Techniques_Online Game Addiction.


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